package com.yyl.render.render

import android.content.Context
import com.yyl.render.utils.AssetsUtils

class MjpegRender : BaseRender() {


    override fun onStartRender(context: Context) {
        nativeSetProgramType(ProgramTypeVideo)
        nativeLoadShaderScript(ShaderVertex, AssetsUtils.load(context, "shader/image.vert"))
        nativeLoadShaderScript(ShaderFragment, AssetsUtils.load(context, "shader/image.frag"))
    }


}
